Made it easier to jump or wallslide into a 2-block high gap in a wall without snagging. Made it easier to jump through a 1-block wide gap in a floor or ceiling without snagging. This may reduce or increase random crashes for all users. When hit with an object such as the wrecking ball, animals will get violently ejected in a way that is slightly more physically accurate. When the game is time-limited in minutes, the last 3 rounds will enforce time limits for both the placement and run phases. Level name, author and code are now shown on the loading screen and on the scoreboard when playing custom levels. Reduced jitter and increased stability when players stand on moving platforms.Ĭustom level portals now show the level author's name at the bottom. The gear, diagonal mover and long distance horizontal mover can now spawn with pre-attached glue in the party box. Holding A instead of tapping at the beginning of Challenge mode will cause your character to jump immediately when the timer starts. Sped up the countdown that shows up at the beginning of Challenge mode with more than 1 player. LevelNET computer now remembers the last page you had open after you return to the treehouse.ĪFK auto-kick time setting is now saved between game sessions. Running over single-block gaps is now more consistent and smooth. Some of these are solutions to issues that the community has talked about, some are things that have been on the to-do list for a while but there hasn't been time to work on them, and some are new things that were discovered in playing the game since the Elephantastic Update.Įliminated snagging when sliding on ice over seams between blocks. Here are some important improvements that the game has received. This isn't a change that many people will notice on the surface, but it's an important one to help the game survive for (animal) generations to come. The Party Box now has what should be a better algorithm to better predict what blocks are necessary or unnecessary based on the level situation (number of blocks, size of blocks, difficulty of blocks, etc.). The game’s available on all the majors.Their Party Box has been the same for a long time now, and the animals' new Monkey friend suggested that they shake it up a bit. Half that score goes towards keeping my kids content and happy for a precious hour or so □ Especially with a few drinks under your belt.Īll in all, I’d rate this title 8/10. I haven’t played this with mates during a party but I could only imagine that it would be a riot. It actually starts to get a little tiring. The only problem I see with this game is that as the adult, you’ll only last an hour or so before it all gets a bit too much though.Īnd that in itself is a problem when your gaming kids both plead with you to keep gaming once that hour is up. So, as rounds pass through you all get a chance to pick out a random hazard that you can place on said static map, one that hopefully nets you a victim. You don’t score any points if everyone makes it to the end. Players earn points towards a grand total where the ultimate player will be crowned, but here’s the catch. For the uninitiated, the game pits you as a critter of your choice, navigating variously themed static maps from a start point to an end point.
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